Domestic policy sliders

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne, and Divine Wind.

The domestic policy sliders are located at the bottom of the Government management interface. Each slider represents your nation's stance regarding a specific domestic policy on a spectrum from left (-5) to center (0) to right (5) for a total of 11 different positions. You receive bonuses or penalties to your realm based upon the position of each slider. Hover your cursor over each of the sliders to review the effects of your current domestic policy.

A nation can only change its sliders one step on one slider at a time, and only once in a certain number of years, which is determined by their government form's administrative efficiency and their number of provinces. Hover your cursor over your government type to display the number of years required between policy changes. To review the effects of changing a slider, hover your cursor over the arrows at the end of each slider. Certain government forms may limit the setting for one or more sliders. This limit will be displayed as a red arrow along the policy slider. The revolt risk in each of your provinces will increase by +1 for every step past this limit.

Each movement of a slider triggers a policy change event.

The effects of the eight domestic policy sliders are detailed below:

In Nomine, Heir to the Throne and Divine Wind[edit]

There are minor differences between DW, HTTT and IN sliders. Sliders with changes have IN information italicized, HTTT and DW changes in bold.

Centralization vs. Decentralization[edit]

Centralized at (-5) Decentralized at (5)
Production Efficiency: +15.0% Production Efficiency: -15.0%
National Tax Modifier: +20.0% National Tax Modifier: -20.0%
Yearly Magistrates: +0.50 HTTT.png/+1.00DW.png
Inflation Reduction: +0.05
Maximum War Exhaustion: +2.00 Maximum War Exhaustion: -2.00
National Spy Defense: +5.0% National Spy Defense: -5.0%
Spy Efficiency: +25.0% Spy Efficiency: -25.0%

Aristocracy vs. Plutocracy[edit]

Aristocracy at (-5) Plutocracy at (5)
Yearly Diplomats: +3.00 Yearly Merchants: +1.00
Yearly Spies: +2.00
Cavalry Cost: -25.0% Cavalry Cost: +25.0%
Leader Shock: +1.00 Trade Efficiency: +5.0%
Regiment Costs: -5.0% Merchant Chance: +20.0%

Serfdom vs. Free Subjects[edit]

Serfdom at (-5) Free Subjects at (5)
Morale of Armies: -0.20 Morale of Armies: +0.20
Infantry Cost: -30.0% Infantry Cost: +30.0%
Galley Cost: -12.5% Galley Cost: +12.5%
National Spy Defense: -12.5% National Spy Defense: +12.5%
Government Cost Modifier: +20.0% Government Cost Modifier: -20.0%
Production Cost Modifier: +20.0% Production Cost Modifier: -20.0%
Trade Cost Modifier: +20.0% Trade Cost Modifier: -20.0%
Naval Tech Cost Modifier: +20.0% Naval Tech Cost Modifier: -20.0%
Land Tech Cost Modifier: +20.0% Land Tech Cost Modifier: -20.0%
Stability Cost Modifier: -25.0% Stability Cost Modifier: +25.0%

Innovative vs. Narrowminded[edit]

Innovative at (-5) Narrowminded at (5)
Stability Cost Modifier: +25.0% Stability Cost Modifier: -25.0%
Yearly Missionaries: -1.00 Yearly Missionaries: +1.00
Maximum War Exhaustion: +2.00 Maximum War Exhaustion: -2.00/-1.20
Technology Cost: -15.0% Technology Cost: +15.0%
'Papal Influence: -15.0%' 'Papal Influence: +15.0%'
National Spy Defense: +10.0%
Global Colonial Growth: +25.0%

Mercantilism vs. Free Trade[edit]

Mercantilism at (-5) Free Trade at (5)
Yearly Spies: +1.00 Yearly Merchants: +2.00/+10%?
Merchant Cost: +25.0% Merchant Cost: -25.0%
Domestic Merchant Compete Chance: +40.0% Compete Chance Abroad: +25.0%
Domestic Merchant Placement Chance: +50.0% Trade Efficiency: +10.0%
National Spy Defense: +20.0% National Spy Defense: -20.0%

Offensive vs. Defensive[edit]

Offensive at (-5) Defensive at (5)
Morale of Armies: +0.10 Morale of Armies: -0.10
Artillery Cost: +25.0% Artillery Cost: -25.0%
Leader Shock: +1.25 Leader Siege: +1.25
Fort Defense: -25.0% Fort Defense: +25.0%

Land vs. Naval[edit]

Land at (-5) Naval at (5)
Colonist Cost: +25.0% Colonist Cost: -25.0%
Morale of Armies: +0.10 Morale of Navies: +0.10
National Manpower Modifier: +25.0% National Manpower Modifier: -25.0%
Land Forcelimits Modifier: +25.0% Naval Forcelimits Modifier: +25.0%
Infantry Cost: -25.0% Infantry Cost: +25.0%
Cavalry Cost: -25.0% Cavalry Cost: +25.0%
Big Ship Cost: +25.0% Big Ship Cost: -25.0%
Light Ship Cost: +25.0% Light Ship Cost: -25.0%
Galley Cost: +25.0% Galley Cost: -25.0%
Global Tariffs: -25.0% Global Tariffs: +25.0%

Quality vs. Quantity[edit]

Quality at (-5) Quantity at (5)
National Manpower Modifier: -12.5% National Manpower Modifier: +12.5%
Infantry Cost: +12.5% Infantry Cost: -12.5%
Discipline: +10.0% Discipline: -10.0%
Leader Fire: +1.25 Reinforce speed: +25.0%

EU3 and Napoleon's Ambition[edit]

Changing the policy sliders is considered a disruptive process for your realm and will cause a loss of stability. If your stability is at -3 you will be unable to make any policy changes.

Aristocracy vs. Plutocracy[edit]

This slider reflects the level of influence from your aristocracy compared to the bourgeoisie. Each step towards plutocracy gives the following bonuses and penalties:

In addition, any steps towards plutocracy past the middle position gives:

  • Increased annual spies: 0.2

Centralization vs. Decentralization[edit]

This slider reflects the level of centralization in the country. Each step towards decentralization gives the following bonuses and penalties:

Innovative vs. Narrowminded[edit]

This slider reflects to what level the country is open to new ideas. Each step towards narrowminded gives the following bonuses and penalties:

Mercantilism vs. Free Trade[edit]

This slider defines the country's approach to protectionism or free trade. Each step towards free trade gives the following bonuses and penalties:

  • Increased annual colonists: 0.2
  • Increased annual merchants: 0.4
  • Increased merchant cost: 10%
  • Reduced annual spies: 0.2

Offensive vs. Defensive[edit]

This slider defines the country's approach to offensive vs. defensive military doctrine. Each step towards defensive gives the following bonuses and penalties:

In addition, any steps towards offensive past the middle position gives:

In addition, any steps towards defensive past the middle position gives:

Land vs. Naval[edit]

Each step towards naval gives the following bonuses and penalties:

In addition, any steps towards land past the middle position gives:

In addition, any steps towards naval past the middle position gives:

Quality vs. Quantity[edit]

Each step towards quantity gives the following bonuses and penalties:

  • Reduced infantry cost: 2.5%
  • Reduced cavalry cost: 2%
  • Reduced land morale: 0.02
  • Increased global manpower: 2.5%

In addition, any steps towards quality past the middle position gives:

Serfdom vs. Free Subjects[edit]

Each step towards free subjects gives the following bonuses and penalties:

  • Increased infantry cost: 2.5%
  • Increased production efficiency: 1%
  • Increased stability cost: 1%
  • Increased land morale: 0.01
  • Increased global spy defense: 0.01

See also[edit]